Game Designer
Design the fun: core loops, mechanics, balance and levels that players can't put down.
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How to read the signals
Importance High Market demand Medium Automation risk Low
- 1
Core loop & player motivation
What does the player do, and why is it fun the 100th time?
Importance High Market demand Medium Automation risk Low - 2
Mechanics & balance
Rules, economies, difficulty curves. Tune until it sings.
Importance High Market demand Medium Automation risk Low - 3
Level design
Pacing, teaching mechanics through play, flow.
Importance High Market demand Medium Automation risk Low - 4
Narrative & worldbuilding
Story, characters and a world that pulls players in.
Importance Medium Market demand Medium Automation risk Medium - 5
Rapid prototyping
Paper and digital prototypes to test ideas fast and cheap.
Importance High Market demand Medium Automation risk Low - 6
Playtesting & iteration
Watch real players, kill your darlings, iterate.
Importance High Market demand Medium Automation risk Low